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BOiNK SFX Synth
BOiNK
SFX Synth
memory
Sound device
NES (2A03)
Dial Blaster 16 PCIe
AdLib (OPL2 FM)
Sound Blaster 16 (OPL3 FM, no digital)
PC speaker
Apple II speaker
Atari 2600 (TIA)
Commodore VIC-20
Tandy 1000 / PCjr (SN76489 PSG)
AY-3-8910 (MSX / CPC / Atari ST)
Atari POKEY
NES (2A03)
Game Boy (DMG APU)
Sega Genesis (YM2612 + PSG)
Commodore 64 (SID)
Namco WSG (arcade)
Ensoniq ES5503 (Apple IIGS)
music_note
Music mode
folder_open
Demo file set
upload_file
Add local files…
queue_music
Sounds (0)
bolt
Synthesize
delete
Clear
bolt
Synthesizing…
Starting…
Before
After
Cancel
compare_arrows
A/B all
Loading…
Decoding and analysing…
tune
Analysis
psychology
Model
Auto (best per sound)
Auto (best per sound)
Partials (additive)
Harmonic (pitch + color)
graphic_eq
Voices
6
1
2
3
4
6
8
12
16
24
32
48
noise_aware
Noise
8 bands
off
1 moving band
4 bands
8 bands
palette
Harmonic color
volume_up
Noise level
100%
library_music
Sounds
output
Output